Back to blog
Sep 10, 2021
2 min read

They Are Billions

4X with billions (well, 30k) of enemies.

I played this a lot in 2020. It’s an 4X RTS where you build a village, research technologies, expand and conquer, while protecting your village / town from zombies.

So far, so good. What sets it apart is … that they’re zombies. They move slowly … but if just one makes it into your base, it starts turning all your villagers into zombies too … and it’s very hard to survive that, so you have to be really careful : partitioning your base with walls and internal defences, not making too much noise (noise attracts them, you see.)

Oh, and there are billions of them. Well, peaking at about 30,000 at any one time … which still feels like billions. When you start off, there are just a few wandering around the map … but every dozen days or so a column will appear and attack, getting bigger each time … and at the end of the (time-limited) game, the entire map reveals itself, and they all attack at once. Most defences will almost immediately be overwhelmed, so you have to be clever and use geography for bottlenecks, set up layered defences.

I’ve won the standard 100 days at 100% difficulty scenario maybe 5 times in several hundred attempts. One of the later units is Thanatos, a slow and ponderous man with a rocket launcher with good area-of-effect damage … I line as many as possible up behind several layers of walls, with a range of the better turrets (Executors, Shock Turrets), preferably behind a narrow bottleneck.

Here’s a screenshot of a game I’d just started, ticking along nicely … and one zombie snuck in behind my archer in the south east, and before I could get the snipers there to help out …

Uh-Oh